Body Blows From Team 17 Docs+Moves It's been a long time in the making, but the most exciting beat'em-up to appear on your Amiga has arrived. Experience super fast, hard hitting fight action like you have never seen before. Choose one of four hero characters to combat the increasingly evil computer controlled opponents in Arcade mode. Take on a friend (or enemy!) in the highly competitive two player mode or go for broke in the Body Blows ultimate challenge, where up to eight players select their favourite character from the ten available and compete for the champion's belt. COMPATIBILITY Body Blows will run fine on any Amiga system imaginable from the A500, A500Plus to the A600, A1200, A2000 through to the A3000/4000 series. Should you experience any problems then please read the troubleshooting section. Body Blows supports external drives and extra memory, you will need an Amiga with one-megabyte of RAM in order to play. If your machine has extra memory then this will be used to store data during play. You will need a joystick to play the game, or two if in two player mode. The game will run on a CDTV system that supports joystick control. There is no facility to install Body Blows on to Hard-Drive, the disks are non Amiga standard. Trying to carry out such a task may damage your original disks and therefore we advise against it. Your Body Blows disks carry on-disk copy protection and as long as you keep your disks write-protected they will function perfectly. If your disks become damaged, virus-infected or should suffer some equally horrible fate then please read the Disk Faults & Returns section. NOTE:Body Blows works fine on any normal Television set although we recommend that players sit at least 1.5-2 metres away whilst playing. LOADING INSTRUCTIONS Turn your Amiga OFF at the power-supply-unit, wait 10 seconds and turn it back on again - this makes sure your system is clear of any other data. When the usual insert-disk prompt appears, insert Body Blows Disk One. After a short while, a loading screen should appear and loading will commence. If this is not the case, consult the Troubleshooting section. Insert the other Body Blows disks only when prompted by the game. When loading is complete, the main options menu will appear and music will play. MAIN MENU Use the joystick to move around the menu and the button to change between various options; when you are satisfied with the set-up you can start the game. GAME MODES There are three distinct modes of play within the game, these are as follows One Player - In this mode, a single player can select their character from the four "hero" characters (DAN, NIK, LO-RAY & JUNIOR) and do battle against ever-tougher opponents in an attempt to finally beat the evil MAX and discover his terrible secret! For details on selecting and operating the characters of your choice, please refer to the separate character information pages that follow the main instructions. Two Player - In this mode, two players can select their fighters and location and take part in a bone crunching duel. Using the set-up options you can tailor the game to your specific requirements Tournament - This mode allows 4 or 8 human players to take part in a huge Body Blows knock-out tournament. As for the Two player game, the tournament can be tailored to suit your own personal preferences via the set-up options. OPTIONS Within the set-up options for both one-player and two-player games there are the following facilities TIME - The round timer can be OFF in which case the fight is won by the last player standing, or it can be set to 60 or 90 time units. ROUNDS - This can be set to 1 or 3. This way you can decide if the bout is decided quickly or if it is to be decided by the first player to win two rounds. MUSIC - In game music can be OFF or ON CHAR v CHAR - This can be ON or OFF and gives players the ability to fight with the same character. If two players are using the same character in the same fight then this will be shown on the screen with a marker for the player using the second joystick (gameport one). ARCADE SKILL - This can be ON or OFF. This effects the difficulty level of the computer opponents in the one player "Arcade" game To see the exciting climax to the one-player game, you must play in Arcade mode. Defaults ; On loading, Body Blows defaults to the following set-up; TIME ON (90), ROUNDS (3), MUSIC (ON), CHAR V CHAR (OFF) The one-player game defaults to Arcade Skill. PLAYING THE GAME After selecting your game, the program will load the various characters and data from your disks, please insert disks only when the game requests them. At the top of the main game screen there is a panel which indicates the players and their strength, the number of bouts won, time left ( or energy depleted before total knock-out if TIME has been turned off ) and the number of points for the players. The player controlling the character from game port one is on the left and the other is on the right. The fight will be introduced with digitised speech and from then, the fight is underway! The fight continues until one player defeats the other over 1 or 3 rounds, depending upon the set-up options. For full movement lists on the character you have chosen, consult the pages after these instructions. JOYSTICK CONTROLS 1 9 17 8 | 2 16 | 10 | 18 \ | / \ | / | / \|/ \|/ |/ 7----|----3 15----|----11 20----|----19 /|\ /|\ WITH FIRE BUTTON / | \ / | \ WHILST IN THE AIR 6 | 4 14 | 12 5 13 WITHOUT FIRE WITH FIRE The figures above represent a joystick and the 8 directions which it can move. One is for movement of the joystick only (moves 1-8), one is for movement of the joystick along with the fire button (moves 9-16) and the last is for movement of the joystick along with the fire button, while your player is in the air during a fight (moves 17-20). For move 21, press and hold the button only and release it when the power bar next to your character (on the status display) is full. This will trigger your character's super-move. Each move is listed as a number, look up the relevant move in the character lists that follow these pages. The directions as shown above are for a player facing right, they should be mirrored for a player facing left. DAN 1 JUMP UP OR AVOID 2 JUMP UP AND RIGHT 3 WALK/PUSH RIGHT 4 SKID/DUCK RIGHT 5 CROUCH DOWN 6 LOW BLOCK 7 WALK/PUSH LEFT 8 JUMP UP AND LEFT 9 BODY/MID KICK 10 SPECIAL MOVE:"POWER PUNCH" 11 HIGH PUNCH 12 SKIDDING LOW KICK 13 LOW KICK 14 LOW PUNCH 15 STANDING/HIGH BLOCK 16 SPECIAL MOVE:"SUPER ROUNDHOUSE" 17 HIGH KICK 18 FLYING KICK 19 FLYING PUNCH 20 SPECIAL MOVE:"DEFLECTOR BOLT" 21 SPECIAL MOVE:"INNER-ENERGY BOLT" SPEED..MEDIUM STRENGTH..GOOD LORAY 1 JUMP UP OR AVOID 2 JUMP UP AND RIGHT 3 WALK/PUSH RIGHT 4 SKID/DUCK RIGHT 5 CROUCH DOWN 6 LOW BLOCK 7 WALK/PUSH LEFT 8 JUMP UP AND LEFT 9 BODY/MID KICK 10 SPECIAL MOVE:"ARROW HAND" 11 HIGH PUNCH 12 SKIDDING LOW KICK 13 LOW KICK 14 LOW ROUNDHOUSE 15 STANDING/HIGH BLOCK 16 SPECIAL MOVE:"SPINNING SUPER KICK" 17 HIGH KICK 18 FLYING KICK 19 FLYING PUNCH 20 - 21 SPECIAL MOVE:"FLAME OF BUDDHA" SPEED..MEDIUM-FAST STRENGTH..FAIR JUNIOR 1 JUMP UP OR AVOID 2 JUMP UP AND RIGHT 3 WALK/PUSH RIGHT 4 CROUCH & PUSH RIGHT 5 CROUCH DOWN 6 LOW BLOCK 7 WALK/PUSH LEFT 8 JUMP UP AND LEFT 9 ROUNDHOUSE 10 SPECIAL MOVE:"IRON UPPERCUT" 11 HOOK 12 LOW KICK 13 LOW JAB 14 JAB 15 STANDING/HIGH BLOCK 16 SPECIAL MOVE:"THE BLITZ" 17 HIGH JAB 18 FLYING KICK 19 FLYING HOOK 20 - 21 SPECIAL MOVE:"FIST OF FURY" SPEED..MEDIUM-FAST STRENGTH..GOOD NIK 1 JUMP UP OR AVOID 2 JUMP UP AND RIGHT 3 WALK/PUSH RIGHT 4 SKID/DUCK RIGHT 5 CROUCH DOWN 6 LOW BLOCK 7 WALK/PUSH LEFT 8 JUMP UP AND LEFT 9 BODY/MID KICK 10 SPECIAL MOVE:"POWER PUNCH" 11 HIGH PUNCH 12 SKIDDING LOW KICK 13 LOW KICK 14 LOW PUNCH 15 STANDING/HIGH BLOCK 16 SPECIAL MOVE:"SUPER ROUNDHOUSE" 17 HIGH KICK 18 FLYING KICK 19 FLYING PUNCH 20 SPECIAL MOVE:"DEFLECTOR BOLT" 21 SPECIAL MOVE:"INNER-ENERGY BOLT" SPEED..MEDIUM STRENGTH..GOOD KOSSAK 1 JUMP UP OR AVOID 2 JUMP UP AND RIGHT 3 WALK/PUSH RIGHT 4 DUCK/SLIDE RIGHT 5 CROUCH DOWN 6 LOW BLOCK 7 WALK/PUSH LEFT 8 JUMP UP AND LEFT 9 BODY/MID KICK 10 SPECIAL MOVE:"SLEDGEHAMMER" 11 IRON ELBOW 12 SKIDDING KICK RIGHT 13 LOW KICK 14 LOW ELBOW ATTACK 15 STANDING/HIGH BLOCK 16 SPECIAL MOVE:"EARTHCHARGE" 17 HAMMERFIST 18 FLYING KICK 19 FLYING ELBOW ATTACK 20 - 21 SPECIAL MOVE:"DRILLER KILLER" SPEED..SLOW STRENGTH..AWESOME MIKE 1 JUMP UP OR AVOID 2 JUMP UP AND RIGHT 3 WALK/PUSH RIGHT 4 SKID/DUCK RIGHT 5 CROUCH DOWN 6 LOW BLOCK 7 WALK/PUSH LEFT 8 JUMP UP AND LEFT 9 BODY/MID KICK 10 SPECIAL MOVE:"WHIRLWIND PUNCH" 11 HIGH PUNCH 12 SKIDDING LOW KICK 13 LOW KICK 14 LOW PUNCH 15 STANDING/HIGH BLOCK 16 SPECIAL MOVE:"WHIRLWIND KICK" 17 HIGH KICK 18 FLYING KICK 19 FLYING PUNCH 20 - 21 SPECIAL MOVE:"TORNADO" SPEED..MEDIUM-FAST STRENGTH..FAIR MARIA 1 JUMP UP OR AVOID 2 JUMP UP AND RIGHT 3 WALK/PUSH RIGHT 4 DUCK/SLIDE RIGHT 5 CROUCH DOWN 6 LOW BLOCK 7 WALK/PUSH LEFT 8 JUMP UP AND LEFT 9 SPECIAL MOVE:"HIGH SPLIT KICK" 10 FLYING KICK 11 FOREARM SMASH 12 SKIDDING LOW KICK 13 SPECIAL MOVE:"LOW SPLIT KICK" 14 LOW SMASH 15 STANDING/HIGH BLOCK 16 SPECIAL MOVE:"JAW BREAKER" 17 SPECIAL MOVE:"FLYING SPLITS KICK" 18 FLYING KICK 19 FLYING SMASH 20 - 21 SPECIAL MOVE:"FLAMENCO FURY" SPEED..FAST STRENGTH..POOR DUG 1 JUMP UP OR AVOID 2 JUMP UP AND RIGHT 3 WALK/PUSH RIGHT 4 DUCK/SHORT SLIDE 5 CROUCH DOWN 6 LOW BLOCK 7 WALK/PUSH LEFT 8 JUMP UP AND LEFT 9 LOW KICK 10 SPECIAL MOVE:"BATTERING RAM" 11 HAMMER HANDS 12 SPECIAL MOVE:"SUPER SLAM" 13 LOW ARM SMASH 14 BODY SLAM 15 STANDING/HIGH BLOCK 16 SPECIAL MOVE:"HAMMER HOOK" 17 SPECIAL MOVE:"BODY SLAM" 18 FLYING KICK 19 FLYING SLAM 20 - 21 SPECIAL MOVE:"EARTH TREMOR" SPEED..MEDIUM-FAST STRENGTH..GOOD YIT-U 1 JUMP UP OR AVOID 2 JUMP UP AND RIGHT 3 WALK/PUSH RIGHT 4 SKID/DUCK RIGHT 5 CROUCH DOWN 6 LOW BLOCK 7 WALK/PUSH LEFT 8 JUMP UP AND LEFT 9 BODY/MID KICK 10 SPEED PUNCH 11 HIGH PUNCH 12 SKIDDING LOW KICK 13 LOW KICK 14 LOW PUNCH 15 STANDING/HIGH BLOCK 16 SPECIAL MOVE:"SUPER LEAP" 17 HIGH KICK 18 FLYING KICK 19 FLYING PUNCH 20 - 21 SPECIAL MOVE:"SPEED OF LIGHT" SPEED..AWESOME STRENGTH..FAIR NINJA 1 JUMP UP OR AVOID 2 JUMP UP AND RIGHT 3 WALK/PUSH RIGHT 4 SPECIAL MOVE:"SHADOW" 5 CROUCH DOWN 6 LOW BLOCK 7 WALK/PUSH LEFT 8 JUMP UP AND LEFT 9 BODY/MID KICK 10 SWORD ATTACK 11 HIGH PUNCH 12 SLIDING JAB 13 LOW KICK 14 BODY PUNCH 15 STANDING/HIGH BLOCK 16 SPECIAL MOVE:"NINJA DEATH ROLL" 17 SPECIAL MOVE:"NINJA SWORD SPIN" 18 FLYING SWORD ATTACK 19 FLYING PUNCH 20 - 21 SPECIAL MOVE:"SUPER SHADOW" SPEED..MEDIUM STRENGTH..GOOD